![]() There is a new bar serving hot drinks and a new map. In the winter tavern you need to have heating as a requirement for customers to use seats, similar like they need lights. In order to try it, you have to unlock it in the research tree in the regular game, and then start a new game where you choose the winter setup. Second new feature is the addition of the winter tavern. I'll keep an eye on Discord and discussion boards to see if anyone is having problems ![]() I've done some bigger optimizations and I hope it's enough to support lifted limit for everyone. I had many people suggest that the limitation is removed and the only reason why I had it was to make sure game doesn't crash from having too many characters on the screen. Second big news is that the biggest update since initial release of the game is out! It includes 4 big things.įirst one is that I removed the customer limit of 750 customers per day. I am really eager to hear your opinion on the game and of course, suggestions and wishes on what I should implement :) If you like the game, I would really appreciate adding it to your wishlist and following. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master. Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. It's in the same universe as Tavern Master and I aim to introduce some new experimental features that I didn't include in Tavern Master. ![]() Hello everyone! There are 2 big news today :)įirst one is that I am finally ready to announce my second game called Blacksmith Master which I worked on for the past 8 months (one of the reason there were fewer Tavern Master updates). ![]()
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