![]() ![]() Please provide all the details you can on your machine and setup. When i try to do anything related to connecting to someone else in the multiplayer menu (for example, Selecting "update from master server"), the game crashes, is there any reason for this? My PC isn't very good but it otherwise runs the game at quite a good framerate. See the lighting commands for an indepth list of all lighting related commands. Lights with a radius of 0 do not attenuate and may be more appropriate for simulating sunlight or ambient light however, this comes at the cost of slightly greater map file sizes. A good radius for a small wall light is 64, for a middle sized room 128. If G and B are 0 the R value will be taken as brightness for a white light. #10382: Message censored by administrator Hello, if i make my one map and i whnna have a green light what i have too do than? Remove your config.cfg to eliminate your alias-gone-awry!īTW: the correct form to bind would've been: restart sauerbraten with the launcher script, or if you launch it manually be sure to use the -r commandline option drag the sound frequency from the default 22100 to 44100 hzĥ. To fix crackly sound (usually music) on nvidia, intel and some other chipsets:Ĥ. linux_client -r -t :PĬhmod x sauerbraten_unix exec sauerbraten_unixĭiscovered this yesterday. WARNING: Non-power-of-two textures not supported!Ĭould not load texture data/notexture.png (use "/shaders 1" to enable shaders if desired) WARNING: Disabling shaders for extra performance. WARNING: No occlusion query support! (large maps may be SLOW) Renderer: Mesa DRI Intel(R) 945G 20061017 x86/MMX/SSE2 (Tungsten Graphics, Inc) I can't seem to get Sauerbraten to run in Linu (Freespire). On AssaultCube! LOl my last post was about assaultcube. Now I can't chat! What's even worse, the bind isn't working either! Q: I tried binding something to the letter 't' (forgetting that t was the chat button). ![]() My ultimate goal would be to run Sauerbraten in a CAVE environment, via VRJuggler or OpenSG. A basic requirement of this platform is that all OpenGL calls must be called inside a \"draw function\", so that all OpenGL processing is done \"in batch\". Specifically, I would like to know if it is possible to adapt it to run as an application in VRJuggler or OpenSG. I am currently working with VR and since the Sauerbraten code is open, I asked myself if it would be possible to use Sauerbraten as a VR application. I came across Assault Cube (Cube mod) and Sauerbraten, and found them fantastic. ![]()
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