![]() ![]() The cooldown of the Wizard Boss now can be bypassed with Wizard Boss tokens. The Wizard Boss now has a chance of dropping mysterious fragment #3s. The Wizard Boss now has a damage reduction up to 55%. The Wizard Boss reduces the amount of damage dealt to it by 10% to 55% depending on the number of players (compounds) in the arena. However, all players will still receive Combat XP. Only a certain number of players will receive drops if too many players are simultaneously fighting it. The Wizard Boss rewards 1251 (4998 with the 4x daily bonus) Combat XP and 1251 (4998 with the 4x daily bonus) Light Melee, Heavy Melee, Magic, or Archery XP depending on the weapon the player used to defeat it. This spell can be detonated prematurely by hitting the projectile with one cast by a spellbook, tidal spellbook, or spirit spellbook. It has a similar projectile to the tidal spellbook and the same sound effect as the spellbook. The explosion attack is faster than any Magic weapon other than the static scepter. ![]() It is an unusual attack, as it does small amounts of damage, but attacks multiple times rather swiftly. The direction in which the attack is cast does not change for the duration of the attack. It deals 3 damage per bolt and up to 30 damage per second. It is similar to the Lighting Scepter’s attack, a succession of lightning bolts are cast in a straight line at the player's current position. The static attack is a long-ranged attack meant to attack players using a Magic weapon. Similar to wizard lizards, it uses ranged attacks to fight and does move when attacking only very slowly. However, it can be bypassed by using 500 Wizard Boss tokens. It can be summoned once every 45 minutes in its spawn arena. It can be summoned on Wizard Island by holding F or tap-holding the button near the entrance to the boss platform. The Wizard Boss is a boss that only uses ranged attacks. ![]()
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